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Destructible mesh by touch trigger box?

I have followed many tutorials but could not find one to work. I want one trigger box that makes one or more meshes explode on touch, so you can see this from an distance. See screenshot from last setup i did get from an tutorial, i have no clue left what to do. Thanks for reading and hopefully helping me out! :slight_smile:

In the DM settings where the DM is created i have the following setup:

  • Damage threshold: 1.0
  • Damage Spread: 0.1
  • Enable impact damage: Off
  • Custom impact Resistance: Off
  • Debris Lifetime min: 1.0
  • Debris Lifetime max: 10.0
  • Debris Max seperation: 1.0
  • Debris Max Seperation: 10.0

In the details in viewport i have these settings for the DM mesh:

  • Simulate Physics: On
  • Enable Gravity: On
  • Start Awake: When On, is exploding at player start? Off= happening nothing.
  • Collision generating hit events? Had it on and off,
  • Collision, Blocks Alle or i have set it on Destrictible

PS: i had the Base damage on 1.0 before i took this screenshot, and also in other setups… i can’t find the right connections for the BP’s… to make it work.

http://s30.postimg.org/waeudkbap/destructible_mesh.png

I have tried a lot of setups but i can’t get the mesh destructible on an simple trigger box touch, i have it setup like below, one Onactorbeginoverlap>set damage base value> add damage, and in add damage i connected the DM mesh. Feels like the right setup but it is not working? Some help would be great.

http://s1.postimg.org/vvljw4vrj/destructible.png

Hi!

You need drag from DM reference and create Apply Damage node for it. Try this. It is works for me.

or this