Destructible Mesh bug unexpected culling/disappearing

Today I was trying to create destructible scene where walls and windows are made of destructible meshes, unfortunately after first radial force impulse, scene destructible meshes starts to disappear and flicker with no collision. All DMs are set to world support and form extended structures.

As you can see in the video, mesh is displayed in this case under certain angle and this happens all around the level when destructible mesh is damaged. Not sure if it’s problem of changed actor bounds after damage and mesh gets culled or is just something wrong with destructible mesh rendering. Has anyone some idea what might gone wrong?

Thanks in advance,