DESTRUCTIBLE MESH Breaks on Game Start with Clustering off

Hi Everyone,

I m experiencing the following issue;

I created a new Destructible Mesh with 1x Uniform Fracture only. I didnt mess around with the settings, just created it and moved the mesh to the level.

When I disable Clustering on the Mesh, on game start, the mesh just collapses on itself immediately.

I checked on my level and there isnt anything overlapping it or anything that might be exerting any sort of force on it.

I do have a skybox around the level, but even if I remove it, the mesh still falls apart.

Any help on how I can figure out what might be causing this issue?

Cheers

what is your damage threshold? also you might have to add anchor to it

Hi!

The Meshes have the following Damage Thresholds

Index 0 - 500,000
Index 1 - 50,000
Index 2 - 5,000

Do you mind explain what do you mean RE Anchor?

Thank you!

thanks for your reply. because youve made dynamic mesh now with pieces it will break when you start level, but if you search for FS_AnchorField_Generic in Engine folder and make copy of it in your content folder then you drag it over your destructible mesh, maybe somewhere near the bottom edge just to overlap it and then click on your destructible mesh and in Initialization field add new entry and add that anchor there

At the risk of repeating what Saeion has already said, I followed this tutorial and it all worked for me, I had to add a 0 to each of the damage thresholds and as Saeion said add an anchor field. (This tutorial goes over it all)