Destructible Mesh behaves differently in PIE vs Standalone

I am pretty new to using Unreal, so forgive me if this seems trivial. I have searched the forum and I don’t see anything that matches the issue I am seeing. Using Blueprints, I have made a window which can open/close and has destructible mesh panes.

In Standalone: Window opens, closes, and breaks as expected.
In PIE (and when packaged!): Window panes fracture when attempting to open the window.

The real problem for me is that this behavior also happens when I package the game. Does anyone have any ideas on what the issue could be? I am happy to provide whatever information might be helpful in diagnosis this issue. Thank you for your time.