Destructible mesh (APEX) and replication

Hi, how do i replicate existing destruction to meshes when a new player joins the game?

My problem is that when player 1 shoots walls and partially tears them down and when player 2 joins , player 2 sees whole walls without any kind of destruction.

Replication is set on. I even set the replication on on destructible component but it just wont replicate any existing damage. Movement and rotations of walls do get replicated but…

I have a hack in my mind that stores all hit data to walls on serverside and then sends that data to new players to simulate the destruction but i’d rather do it right way if possible.

Any help?

I kind of solved this.

First I stored all projectile hits to replicated array in blueprint that contained the destructible mesh. Then i just retrieved that hit data and applied it once on second players client, creating 99% replicas of destruction. Derbis however wasnt identical but in my case it didn’t matter since derbis was only a cosmetic.

Can you please upload an image of the blueprint, PLEASE

I second this request. Please share a picture of your blueprint! Same problem.