Hello hello !
So I’m trying something where my character can use it’s arm to push things around in the level.
Ideally I would like if the different objects would break when falling on the floor but not when pushed by my character.
So the part that ain’t working is when I try to apply damage on the breakable when it hit the floor.
I tried to put tags on the environment to sort the collision, but the Event Hit doesn’t seem to trigger with a floor collision ? Only with the arm collision. I might be missing something to detect that collision I’m afraid. (all my collision have the “Simulation Generates Hit Events” ).
Thanks guys !