@Yun-Kun Thanks for your answer. I try to provide more information with the pictures.
If I take the object, where the destructible is derived from as a normal static mesh, there are no problems for the hit event, it is only a problem with the destructible.
That is a very good question. Can you answer it?
I thought it is correct, as they all block World Static, World dynamic and Destructible.
Well it shows the collision correctly, but I don’t have any options within the details panel of the destructive? But the “other object” bounce off the surface of the destructible mesh correctly.
This is preset with “BlockAllDynamic” right?
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_130575_1519487437944_621”,“title”:“D.png”}[/ATTACH]
https://forums.unrealengine.com/core/image/gif;base64
Once again, thanks a lot for your help.