I need some help in creating a destructible cube. I already experimented a little but I just can’t get the needed effect. The cube has to be destructible, but it also has to have the ability to be placed anywhere in space and not to fall on its own. The player needs to shoot little chunks of this cube without causing the whole structure to crumble (right now it falls apart entirely when the first chunk is separated).
The second problem is that the character can destroy the cube while walking and colliding with it. The cube has to have the properties of a rock, so that player won’t destroy it while walking but he has to be able to collide with the chunks that fall off.
I assume that the “accumulate damage” flag should be checked and “support depth” in special hierarchy depths but when I set the value of the support depth to “1” the cube behaves strangely - I can destroy only one chunk and when I walk and collide with it, the cube bounces like a ball.
It would also be good to know if there is a way to set a different density (or size) of the chunks depending on the depth of the cube? Can the chunks of the outer layer be smaller than the ones inside for example? And is it possible to set a different texture to the “core” chunks?
Additional note: I added a radial force component to the projectile so it could cause destruction and a shape component for it to interact with the chunks.