I figured it out. Here’s how I did it.
- In Content Browser somewhere, right-click and select New Asset → Physics → Material Physics
- Name it then Double click it to open the material physics properties
- Change Friction to be something high, like 0.9, and most importantly give Restitution 0 so it doesn’t bounce. Density can stay or change to heavier, like 2, it’s okay.
- Change Destructible Damage Threshold Scale to like 1.0. Save/Close
- Click your destructible mesh in the viewport and look at its properties, find: Physics panel → Phys Material Override
- Select your physics material from the drop-down
- Save/Simulate