So I have a destructible mesh with simulate physics on, and it’s set up with collision and a destructible fracture mesh. Its damage parameters in its Destructible Settings are:
Damage Threshold: 1
Damage Spread: 0.1
Impact Damage 1.0
Impact Resistance: 0
Default Impact Damage 1
I put the mesh above ground and went into simulate mode. The mesh fell down, bounced, then broke in mid-air of the bounce. How can I make the shatter more immediate? Like breaking glass.
I figured it out. Here’s how I did it.
- In Content Browser somewhere, right-click and select New Asset → Physics → Material Physics
- Name it then Double click it to open the material physics properties
- Change Friction to be something high, like 0.9, and most importantly give Restitution 0 so it doesn’t bounce. Density can stay or change to heavier, like 2, it’s okay.
- Change Destructible Damage Threshold Scale to like 1.0. Save/Close
- Click your destructible mesh in the viewport and look at its properties, find: Physics panel → Phys Material Override
- Select your physics material from the drop-down
- Save/Simulate
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thanks! this helped not alot of info on this topic