Hello all! Can the level of destruction seen in this gameplay video of Rainbow Six: Siege be achieved in Unreal? If so, how would I implement this?

Hi KoldKam,

This level of destructibility is possible. It would have to be optimized, but certainly possible.

You can look into using Apex destruction from Nvidia or using the fracture mesh from within the editor. When using Nvidia destruction you will need to remember that GPU destruction is not supported because this is exclusive to Nvidia and cannot be use with ATI GPUs.

There is not a lot of documentation on Destructible Meshes right now though.

You can look at some examples of basic destruction within the Content Examples from Marketplace > Open Map > Destructibles

If you have any questions feel free to ask!

Thank you!