After a few months using unreal I jumped into destructables. I love them…but need a couple problems solved…
- 
When the fracturing finishes…whats a clean way of getting rid if chunks??? …destroy actor after a delay looks…sloppy…I’d love an easier way to do this.
 - 
If I turn up the fracture amount in the hundreds somewhere…It’s ok unless there are 3 or 4 of them. …I run a gtx 770 with 12 gigs of ram and an i7 8 core so…I dunno.
Is there a nice way to save on resources when using multiple destructables? Or am I at a loss? 
Thanks everyone!! 
 I’ve been on answerhub sense the end of April…figured I’d get involved here too. Look forward to learning.
