Destructable Zelda-Like Pots

I’m attempting to use the Chaos Destruct features in UE5 in order to make this pot model shatter when you hit it.

Unfortunately, I’m a bit stumped. I’ve tried using the Chaos Cache to record the pot smashing, but I’m not sure how to create an animation from it in the Actor Sequence. Is it worth trying to do it this way, or is there another way to do this?

Hey @dogsodaa! Welcome to the forums!

There are a few ways to go about what you’re doing-

Are you making sure to switch to kinematic before playing the Sequence? Or are you having an issue with just creating the sequence for the Actor to use?

Give this a look over- pay special attention to the “Geometry Collection Caching” section! :slight_smile:

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