Destructable terrain

Hi, I’m pretty sure I’ll be working with some method of ingame terrain alteration, not to mention destroyable structures for my persistent landscapes. I haven’t researched this issue at all for years and will be doing a full UE search on the issue shortly. Ingame terrain alteration seems like the way forward in persistent games so I was wondering if anyone has seen a UE terrain version of this successfully done. I imagine it involves additional plotting of vertices being stored so I’d rather learn from a successful model before reading up on all the theoretical methods. Thanks for reading and any input is appreciated. :o

First of all at this moment the Landscapes in UE4 can’t be edited in realtime, probably you can edit the heightmap to do that, but I think you can’t right now without use the sources from the editor…