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Destructable terrain

Hi, I’m pretty sure I’ll be working with some method of ingame terrain alteration, not to mention destroyable structures for my persistent landscapes. I haven’t researched this issue at all for years and will be doing a full UE search on the issue shortly. Ingame terrain alteration seems like the way forward in persistent games so I was wondering if anyone has seen a UE terrain version of this successfully done. I imagine it involves additional plotting of vertices being stored so I’d rather learn from a successful model before reading up on all the theoretical methods. Thanks for reading and any input is appreciated. :o

First of all at this moment the Landscapes in UE4 can’t be edited in realtime, probably you can edit the heightmap to do that, but I think you can’t right now without use the sources from the editor…

Search threads about altering runtime heightmaps, but there are big issues, materials etc…
The whole Landscape / terrain area hasn’t evolved much since UDK, even Unity offers more…
Paragon is taking away resources and with GI etc still to do, any ETA is a total unknown!
Landscape holes filled with meshes may suffice, but its hard work and never looks great!