Destructable meshes behaving badly

destructible meshes are visible while in the editor but disappear at runtime. they are not gone, they just don’t render. a player can still collide with them and damage them. Once damaged and falling apart the destructible becomes visible. so at least that part works…
looking online i saw unchecking Support Compute Skincache in project settings will “fix” this, but will also mess with rtx functionality. is there a way to fix destructibles not displaying without uncheckingSupport Compute Skincache?