Destructable Mesh Rendering Artifacts in Editor

I noticed a rendering artifact in the editor for destructible meshes. It looks like there’s some z-fighting going as if you are rendering the original mesh and the swapped in destructed mesh simultaneously.

This only happens during editing time, in PIE or SIE, you don’t see the z-fighting.

Rendering Artifact Video

Hello Nick,

Thank you for letting us know about this. I have successfully replicated your issue and have submitted it for review.

Best Regards,