I’m hoping someone can help here because I am pulling my hair out trying to get this to work.
I have created a destructible mesh of a chair. I would like that chair to remain whole unless it hits another object with sufficient force.
Judging by the setting names I assumed that I could set the damage threshold high which would prevent the chair from breaking, then enable impact damage and tweak the settings until it took sufficient force to break.
The problem is that whenever I load my level the chair falls apart. The only way to prevent this is to disable impact damage.
Is this a bug or am I completely misunderstanding the settings in the DM editor?
I’m using 4.12.4.
Any help would be very much appreciated.