Destructable explode on spawn

I’m trying to make a mesh explode on spawn, I have a destructible mesh however It doesn’t seem to register damage on event begin play. Tried in putting a radial impulse inside of its own blue print and activating it on spawn. no dice.

My intention is to use a destructible mesh version of the player, the model has skinning that cause it to stretch if I just disable constraints, so this seems like a option. I am on death putting the actor model invisible and spawning in the exploding dummy, half works as its not just exploding till it hits something.