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Destructable Editor Lighting Improvements

Hey guys,

This one’s pretty straightforward. In recent versions of UE4, you’ve added the Preview Scene Settings to the already decent lighting environment in the mesh and animation editors. Can this functionality please be extended to the Destructable Mesh editor? Currently there is a single directional source, and it’s a lot like working in the dark. This is especially troublesome since previewing depth explode previews is very fiddly, having to rotate the light to see whats going on.

As an aside, is it possible to make a custom Preview Scene Setup persistent through a project?

Many thanks.
Jack

Bumpity bump.