Hi! I am new to this and having a bit of an issue with destructable components. I have created a destructable component with the following properties:
Damage Threshold 1.0
Damage Spread 0.1
Enable Impact Damage
Impact Damage 0.1
Default Impact Damage Depth 0
when I place it on the ground (using END to ensure its lined up) and enable Simulate Physics and Simulation Generates Hit Events, it always blows up when I start the game. Is there a quick way to fix that from happening? Ideally I am trying to just get the to be destroyed once its hit by another (a real collision).
Thanks!