Destructable Components Destruct When Game Starts

Hi! I am new to this and having a bit of an issue with destructable components. I have created a destructable component with the following properties:

Damage Threshold 1.0
Damage Spread 0.1
Enable Impact Damage
Impact Damage 0.1
Default Impact Damage Depth 0

when I place it on the ground (using END to ensure its lined up) and enable Simulate Physics and Simulation Generates Hit Events, it always blows up when I start the game. Is there a quick way to fix that from happening? Ideally I am trying to just get the object to be destroyed once its hit by another object (a real collision).


Does it destroy itself without it simulating physics?

Make sure you put it to sleep.