This might be a simple question, but I was following along with some Blueprint tutorials, and the one which walks you through a pickup - it is very simple, you run over the static mesh, it creates an explosion and is destroyed (- YouTube)
In the example, the Statue is used and you must be sure to turn on Overlap All - and it works.
I tried the same thing with the ‘SM_Bush’ static mesh and it will not work - its almost as if it does not detect any actor moving on it - the blueprint does not fire at all.
Does this have to do with the collision/overlap space of the static mesh? And how do I change this?
Any help would be appreciated and this is most likely a very n00b question so if it should be posted elsewhere, Admin, feel free to move/let me know.
Thanks in advance!