Destroying all WILD dino's in an area

Does anyone know how I can trigger a kill all wild dino’s call from a blueprint? I have an event that should trigger it, but I cant seem to figure out how to stop my spawners and kill everything inside the areas.

There is an admin command that kills all wild dinos currently in memory, I think. Maybe you could call it?

Ye I know of the command, but I do not know how to call it. Also preferably I only want to kill the dino’s in the designated area’s, not all of them.

I’ve tried playing around with setting the desired max amount of dino’s, but even at 0 the npc’s wont get killed off. Anyone knows what the kill switch is for that?

cheat destroyall Direwolf_Character_BP_C

etc. will destroy all the dinos on the island that spawned from that blueprint.

Well I want to do this FROM a blueprint. Basically, once a certain boolean goes to true I want to kill all WILD dino’s in set area. This has to be automated as I cant be on the server running this all the time.

When you say set area… Is this the same area all the time or would the area be dependent on a criteria (i.e where the play is standing)

If it is in the same area all the time, you could set a kill zone box area but that could also kill the player, but you could maybe set a boolean to if play is alive do not kill player… Haven’t tried this myself yet but maybe try that if that’s of any help.

Let me know how you get on :slight_smile:

Hmm this sounds like what I need… How can I make one of these?

I’ve tried to get all actors within a box trigger but I’m couldn’t figure it out like that…