I wanted to attach two different nodes in this blueprint to the “Event BeginActorOverlap,” namely the “Play Sound at Location” node.
What’s already attached is rather important to the item, I just want the player to walk through the item and have it removed from the world and play a sound to indicate the item was picked up.
Is there some other node I could use to detect collision with the player?
If I am understanding your question right, just connect the play sound at location pin after you set your bool variable.
I also see that you have a box, boxes have collision events available. When you have the box selected, on the details panel, there should be events at the bottom such as event hit and begin overlap.