Hi, I have a blueprint (Spaceship) which contains 3 child actors (Turrets - blueprints). When the main ship is destroyed, the turrets need to die with the ship. I have tried destroying the component and i get a crash. If i deactivate it nothing happens. When i cast to the turret blueprint and set a bool (active) which i have set up in each turret it wont cast. I cant even turn the turrets invisible.
Is there some way to remove/destroy or deactivate these child components?