Hi, I’m having an issue with destroyed actors re-spawning after teleportation:
I have some simple Blueprints set up with a collision box that opens a widget – the actor is then destroyed.
I also have some other blueprints set up to teleport the player to different locations within the level.
After teleporting away and then coming back to the original location, the actors which got destroyed are coming back, which they shouldn’t be.
This is new - previously everything was working completely fine and my destroyed actors stayed destroyed so I’ve got no idea what has changed! I’ve not made any changes to the blueprints (examples attached)
Any ideas?