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DestroyComponent()

Hi,

I try to write a plugin for the ue4. In this plugin I add a component to an actor like this:


    UGridTileComponent* component = NewObject<UGridTileComponent>(this);
    component->RegisterComponent();
    component->AttachToComponent(RootComponent, FAttachmentTransformRules::KeepRelativeTransform);

But when I try to destroy it with


component->DestroyComponent()

it does not dissapear in the Editor-Mode.

Has someone an idea what I have to change?