Note the trigger box is what is causing the destruction of actors, it must be able to overlap with the trigger volume and not have the volume be destroyed.
How can I set up collision to ignore a trigger? My collision is set to trigger for the trigger box but I cannot find an option to exempt trigger volume from it.
If I do add a class to my getOverlappingActors, it will only remove one actor and I need it to remove a bunch of actors. I tried adding all actor classes to an actor class type array variable, however the nodes would not connect.