Hello everyone.
Okay so something weird is happening with my blueprint. I hope it’s not a bug but it used to work on 4.27. Some days ago i updated to 5.1. I have a simple server spawn actor Tree. When i left click, there is a trace coming out of my player hitting the tree basically. I want that trace hit to destroy the actor ( Tree ). It’s working on single player, but when i am switching to multiplayer the actor never disappears and gives me an error ( Accessed None…) What am i missing?