Destroy "Weak point" static mesh in enemy character

CapturaEYEWP

Hello!,

i added a static mesh to an enemy wich is basically a a Ball and its attached to a bone socket, just like the image i posted.

What im looking for its to get destroyed or hidden when in contact with my Sword sphere trace, but im unable to do this.

Im think i should use begin overlap/or Being Hit but i dont know how to specify getting hit by sword.

Hope my writting was clear

Thank you.

Hey there @mamf20000! If you’re appending the weakpoint as a component, I’d recommend either a multi-trace or overlap depending on your combat system, set a tag on that sphere and comparing tags of the hit object. If it is for instance: Weakpoint then you can send increased damage, or the call to hide/remove the spot. Basic approach here:

Thank you for the sugestions, will look into this and post back if it worked.

Great! Let me know how it goes! The way I presented is just one of a couple ways to go about it. You can also check against the bones of the SKM if you’d like in roughly the same way, but that on;y works if the bone is what you’re looking for.