Hey there @mamf20000! If you’re appending the weakpoint as a component, I’d recommend either a multi-trace or overlap depending on your combat system, set a tag on that sphere and comparing tags of the hit object. If it is for instance: Weakpoint then you can send increased damage, or the call to hide/remove the spot. Basic approach here:
Great! Let me know how it goes! The way I presented is just one of a couple ways to go about it. You can also check against the bones of the SKM if you’d like in roughly the same way, but that on;y works if the bone is what you’re looking for.