In the game I can pick up multiple meshes, I want them to be destroyed if they happen to overlap a box trigger, I don’t want to assign each mesh since there are a lot of them.
also if you want to destroy a group of actors that are been over lapped you can add a tag to said actors.
Then in the overlap displayed above you look to see if the actor has the tag then destroy, good for say defining groups like Tree or Rock and you have something like a chainsaw that can destroy a group of trees but not rocks.