Destroy the actor don't work as expected

Yes, if you destroy the actor, anything inside of it can no longer trigger.

Hi, I have created this simple blueprint that collects coins and desplay a Combo message (x1, x2, x3…) if you do it before 5 seconds between coins. If you collect 3 coins (“memories” int variable) another message was displayed. The problem occurs ones I destroy the actor, the counter doesn’t reset before the 5 seconds. Why does that happen? It’s because I destroy the hole blueprint bts? Thanks!!

Oh thanks got it now, do you have any aproach of how could I do that?

Okey got it, just created a custom event, thanks for your help.