Hi All,
I am currently trying to set up a death/respawn mechanic for a first person level.
I am following the guide on the documentation regarding respawn https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/RespawnPlayer/Blueprints/index.html.
I had to edit my code slightly, as all of my player controls are housed in the control blueprint and not player blueprint.
When I run my level and hit the kill volume I get an error saying "Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue3’ from node Add Movement Input in graph ‘EventGraph’ in blueprint PlayerController.
I believe what is happening is that because my player blueprint in the level has been deleted there is no place to set the input. That being said I am unsure how to proceed and would appreciate any suggestions!