trying to have a projectile destroy a enemy character just 1 hit and it disappears not sure if I still have to use a variable for it to work pretty sure I don’t have it set up right.
do both the projectile and the enemy actors have hits enable in their defaults?
also drag out a print string node from the other actor and just ensure that your enemy gets printed when the projectile hits them. so you know its definitely registering the hit as well
I’m not sure is that what its called “hits” or another name cant seem to find it?
simulation generates hits
class defaults… you can enable on the mesh or the capsule…try the mesh…
also ensure that the projectile collision type blocks the intended hit actor mesh and overlaps the capsule
yeah it works now thanks it had to do with generates hits button.
great to hear!
please mark my original answer as correct so its closed. In the future add comments and not answers