Destroy / Destroy component nodes

Not bug actually.

Destroy / Destroy Component and similar nodes can take arrays from pure functions as input target, but can’t correctly handle them because array changes every time when destroy called.

Hi 2rusbekov,

Could you post a screenshot or two with your blueprint setup?

Hi 2rusbekov,

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.