Destroy() crash

Hi, I have been trying to get my Destroy() working for respawning and each time I call it with this respawn function, it gives me this stacktrace:

Not quite sure if this is a bug or not.

Still having this problem…

We’d need to see more code to be able to help. It is possible that it’s a UE4 bug but it’s more likely an issue with how you’re spawning / destroying to accessing your actors.


This is really all I got, clipped most of the code I knew wasn’t the issue ( uncommented it so I could be sure it was Destroy() )

Calling my respawn widget on the client too, uncommented that also and I know for sure Destroy is what is causing it. Running this function on the server.