When I use this BP, even when only the top portion/first overlap of the BP is triggered, it still destroys the component referenced in the second overlap event. Why would this be occurring? I only want, say, the Top End component (Collision box) to be destroyed when the top end collision box overlaps with the CylinderBP
I’m wondering if something else is overlapping with the second which is triggering it?
Perhaps put a check on the “other actor” to see what type it is?
I’d slap a print string in and make it print the name of the actor. Overlap events are not limited to players overlapping after all.