Hey there, I have a randomization system that spawns actors with a score variable (price), rarity, and weight.
I would like to destroy that actor (store it as a unique), then spawn it again with the same values.
All I know is that I have to add it to an array as a unique, but I have no clue on how to do that. If someone can explain it to me, I would appreciate it.
I just want to make a device like the Vacpack from Slime Rancher.
The actor image
And here’s an image from the spawner blueprints.