Let me show you what I’m working on for a few months now. It’s a game project where you control a ~3 floors high robot with devastating weapons, like plasma beam as main weapon, energy blast, poison gas and may be others later.
If you are destroying the cities and the population, first the police, later the army will come and try to kill you. You have huge power but it will be a challenge to stay alive.
I try to make the game fun but believable, I also want to use as much of UE’s destruction features in the game world as possible. I’ve already experimented with many things. I have prototype of destructible buildings, sliceable lamp posts, the trees can be burnt down or “poisoned” with the gas, cars can be blown up and humans can be splashed into bloodstains.
I’m learning UE with this project in my free time. I really like working on it, but I’m not a professional. I just had some modding experience with CryEngine 3. I don’t want to promise 100 things, I have many ideas but I want to keep it simple and finish it with the minimal I can be satisfied with. After that I can still expand it… So please take a look at the early prototype and if you have any comments, feel free to share it.
Everything is WIP, especially the robot itself. The game’s name is also temporary.
Hope you’re well and having a wonderful week so far
As soon as I read " plasma laser" I just had to run to the video to check it out. I’m happy to say that the trailer was even better than my imagination. It looks impactful and just fun. I hope we get to see updates for this soon!
This update brings some visual and sound improvements regarding your weapons, surroundings and some other small but important features, like the Plasma beam can’t shoot forever now. It uses energy, marked by a temporary bar. I was also thinking if it should use the same energy bar as the one for the shield but I step away from this idea, at least for now I felt better this way. Shield have its own. I’m also experimenting with other more complex materials/effects, UI elements, I’ve also started the remake of the Walker model but it’s not worth to show just yet. Check the full notes and the short summary video below:
Walker
• Added – Plasma beam now uses energy, so you can’t use it infinitely now, but it recharges quickly.
• Added – Plasma beam spawns burnt impact decal on ground and objects at every X distance.