i’m still very new to learning blueprint so i could be going about this all wrong -
basically i want to stack up actors in a sort of totem. after a stack of 10 gets generated, they all get destroyed and the stacking starts over again. it’s all working except for only one gets destroyed after the loop runs. so after SpawnActor I return the value to Destroy Actor but only the top actor on the stack gets destroyed. How would I destroy all of them? Am I going about this in an efficent way or am I way off base? Banging my head on the wall!! Thanks for any help!!