all I’m trying to do is have a projectile(actor) end an enemy(character) after about 3 hits then the enemy disappears isn’t destroy actor node for that?
ConditionalBeginDestroy();
or
SetLifeSpan(0.01f);
Oh sorry, it was blueprint :).
DestroyActor node or Set Life Span node
sure… its for removing an actor from the game totally.
you need to add some code to track how many hits it has… on the third hit then destroy the actor that got hit.