I have an actor which has a couple of Child Actors, and I would like to destroy this Parent Actor but not the Child Actors, i.e. keep the Child Actors alive as individual Actors.
I thought that maybe I have to detach the Child Actors with the “DetachFromActor” function, but this doesn’t seem to work (or I am applying the function wrong), because
the children still get destroyed when I destroy the parent actor.
Any hints, please?