Destroy actor with trigger box

Hey, I made a blueprint to destry a ball actor (urbas) when i enter a trigger box, but nothing happens, what wrong with my BP? how would you do it? i’m still a beginner… thanks!

Hi Olimar,

I think you should use Print String node to print a debug message before Branch node to check whether Begin Overlap event triggered or not. and add a print the class name befor branch to check class name.