Destroy actor with destructible component inside crash

I have blue print actor with destructible mesh component inside. If i try to destroy this actor (from level bp for example) then crash game. What the proper way to destroy?

Same problem here. . . :frowning:

The same problem in 4.18.2 :frowning:

Delay before dstroy an actor also don’t solve this issue =(

so you have to set the destruction in the BP of the object. Myabe is a bug of that version

Yes. Inside of BP object. Aster some time i need destroy actor.

In C++ using “MarkPendingKill();” instead of “Destroy” solved the problem for me. They still got deleted, and it didn’t crash. Not sure how do you do it in BP

Thanks. I will try for that

Why is this still not fixed? It still causes Engine crash…

If you’re still having a crash in blueprints, call DestroyComponent on the Destructible component before calling DestroyActor on the whole actor.

Note: This CAN still sometimes cause crashes if there are chunks in the world not despawned. For best results, destroy the component and actor AFTER chunks timeout and disappear.