Hi, I am new to unreal. I am trying to create actors at specific position from the character blueprint and destroy them when the character moves and respawn new set of actors for the same class. Currently I am using ‘for loop’ to destroy the actors but the engine is getting overloaded because of too many actors been spawned. I am not sure if its the right way to do it, But this is the screen shot of my blueprint. Is there a way I can implement it smoothly?