Hello, I have a problem with my multiplayer game, when activating the Death event, after a while I call the Destroy Actor function and everything works fine, the actor dies and is eliminated on the Server and on the Client, the problem is that when the Actor is eliminated, it eliminates the Widgets of all the Players of the session.
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It looks like a new issue. I even didn’t face this kind of situation yet. But I would like to learn.
Do you call remove all widgets in any place on your character? this could happen when you are calling EventDestroyed and calling RemoveAllWidgets