I dont think the rest of the code is important, (learning from a youtube video)
I destroy my actor and in the same “sequence” (idk how to call it),
then I call a event to see if there any actor from the same type and if none go next rounds,
its working because it succeed to go to the next round
but i was wondering if this could lead to some problem later on or its a curse way of doing it or anything like that.
Should the destroy actor (self) always be the end of the sequence ? or like I did its fine to send some last words from the actor before it actualy get destroy
Should I destroy the actor at the end and just add 0,1 sec delay when it check if it was the last one ?