Rag1804
(Rag1804)
September 27, 2024, 6:49am
1
I’m trying to build Checkpoint race for Multiplayer game. Here I want to destroy checkpoint only on specific instance.
I created checkpoint Blueprint like the image below. Here checkpoint is getting destroyed in all other clients also.
Replicates is also desabled in that actor
ZidakOK
(ZidakOK)
November 27, 2024, 10:46am
2
just making it now like you :D, but still dont know how to do it, it will destroy it on server and all clients even when actor is not replicated,…maybe you should launch something like that from CarPawn
PREDALIEN
(PREDALIEN)
November 27, 2024, 1:52pm
3
It seems you need this:
This will only work on the client if his own pawn hits the trigger.
ZidakOK
(ZidakOK)
November 30, 2024, 11:00pm
4
yes, i managed this on random trying after 2 hours from my write, exactly got this too