I have this simple call for the blueprint to Destroy Actor, but I son’t understand why it won’t follow through. It is working in another blueprint, but not this one.
Can you set a breakpoint to the Destroy Actor node and see that it gets there?
I have this simple call for the blueprint to Destroy Actor, but I son’t understand why it won’t follow through. It is working in another blueprint, but not this one.
Can you set a breakpoint to the Destroy Actor node and see that it gets there?