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Destroy Actor for only one client
Development
World Creation
Destroy
,
hide
,
client
,
Multiplayer
,
question
,
Physics
,
unreal-engine
,
visibility
Pseudocorpus
(Pseudocorpus)
June 19, 2020, 2:41pm
2
Setting the Actor to not replicate ( SetReplicates(false); ) before hiding it seems to work.
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