Destroy actor but keep timeline running

Hello I am creating this jump boost for my character but I would like it so when you pick it up it automatically destorys but now if I do that without the delay the character will keep its jump boost for ever because of the timeline being removed aswell.

Put it on the finished pin, not the update…

That doesn’t work it will stay there until my timeline is finished and than it will disapear. Also the jumpboost doesn’t work at all like that


This almost does what I want, but my destroy actor should be instant. So when you pick it up, it will be destroyed, but the timeline will still play. so that after 10 seconds the jump boost will expire.

Then you need to do the whole thing on a custom event in your character, and call it from the pickup.

That way, the pickup can destroy instantly, and the jump boost can timeout in the character.